Booming Blade (2h): Damage dealt by Booming Blade to a single target that does not move to trigger the secondary damage while using a two-handed weapon like a greatword.For 2+ targets, it is assumed that the secondary damage is applied to an appropriate target and the damage is included in the total. Green-Flame Blade (1h): Damage dealt by Green-Flame Blade while using a one-handed weapon like a longsword.Booming Blade+ (1h+): Damage dealt by Booming Blade with a one-handed weapon if the target moves and triggers the secondary damage.
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Booming Blade (1h): Damage dealt by Booming Blade to a single target that does not move to trigger the secondary damage while using a one-handed weapon like a longsword.Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. Fighter (2h): A fighter using a greatsword.At 5th level, Extra Attack adds a 2x multiplier. Martial (2h): A martial character such as a barbarian or paladin using a greatsword.Fighter (1h): A fighter using a one-handed weapon like a longsword.Martial (1h): A martial character such as a barbarian or paladin using a one-handed weapon like a longsword.The columns in the tables below are as follows: Damage is the average of the total damage dealt (so 1d6 damage to two creatures is 7 damage 3.5 avg. Levels at which damage does not change are omitted for brevity. The tables below detail damage at a subset of the level range from 1-20. To show the range here, we will assess damage comparisons when facing up to 4 targets. However, some options shine while you attack a single target, while others excel when you’re facing multiple targets. Much of the time, you will be attacking single targets. Between things like the Half-Orc’s Savage Attacks and abilities like Improved Critical, there are too many variables which are too specific to consider without making this article too complicated to be useful. As such, we will omit options like Fighting Style or Potent Cantrip.įifth, we will totally ignore critical hits. There are several such abilities, but the intent is to provide general guidance. We will list the Fighter’s weapon damage in a separate column to distinguish the Fighter’s additional attacks from those of other classes like Barbarian and Paladin which get fewer attacks.įourth, we will assume that the example spellcaster will have no abilities which add additional damage to cantrips or to weapon attacks. Therefore, we can assume that the example character will get Extra Attack at 5th level and so on as indicated in the Fighter class table. Third, we will assume that the non-spellcaster in our example is a single-class fighter.
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This means that you will have a +3 bonus at 1st level, a +4 bonus at 4th level, and a +5 bonus at 8th level. Second, we will assume that you begin with a 16 in the ability score which you use to attack, and that you spend your first two ability score increases on that ability score. AC progression, but it’s harder to assess the reliability of cantrips like Sword Burst because saving throws range so widely between creatures.
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We can reasonably assume that players will hit with attacks 65% of the time based on the Attack vs. This is an absurd assumption in a real game, but it dramatically simplifies our math. Sword Burst / Thunderclap / Word of Radiance Base Assumptionsįirst, we will assume that all attacks will hit and all cantrips won’t be resisted by the targets.or which apply to creatures which we can reach with a weapon.
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For the purposes of this article, we’ll limit ourselves to cantrips which either affect creatures within 5 ft. To cater to gish builds (and to other characters considering Magic Initiate), we’ll cover a select handful of cantrips which are used in melee. This is great thematically for “gish” characters like eldritch knights, bladesingers, and hexblades, but exactly how effective these spells are is difficult to measure without digging into the math. Among them were Booming Blade and Green-Flame Blade, which notably combine casting a spell and swinging a weapon. Sword Coast Adventurer’s Guide introduced several notable cantrips.